![]() ![]() It has not completely tested (only first level got fully played, meaning later in the game, crashes may occur, if it happens, report them here or on GitHub with coredump attachment and possibly a save file to fastly reproduce the issue. ![]() Savegames can't be named (meaning you can have only a single savefile unless you manually rename your save file and overwrite it later). Multiplayer build is extremely experimental: expect crashes, maps not loading and issues when joining some servers. Framerate is unstable, in certain circumstances it can even drop drastically. VitaRTCW is still extremely experimental: Regardless of the resolution you'll play on, vitaRTCW will run with MSAA 4x! To do so, edit in wolfconfig.cfg the r_mode value as follow: If you don't mind about texts and want the best framerate possible, you can switch to 480x272 or if you want better graphics at the cost of lower framerate, you can switch to 720x408 or 960x544. The engine (idTech 3) has been ported through vitaGL and is fully compatible with all supported PSVITA resolutions the same as vitaQuakeIII.īy default, vitaRTCW will run at 640x368 resolution! This is cause it's a little slower than PSP resolution but makes texts readable.
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